﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TopEdge : MonoBehaviour {

	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
		
	}

//	void OnTriggerEnter2D(Collider2D collider){
//		if (collider.transform.parent != null && collider.transform.parent.name == "Player") {
//			collider.transform.parent.GetComponent<PlayerCtrl>().DestroySelf();
//		}
//	}
}
